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Brandon | Happy 5th Birthday Fun500Fun500 GUI 2005 was released April 19, 2005. On the 20th, 2005 Bronze was released. Now 5 years later, April 21, 2010, Fun500 6 is released. Trolly, be ready for GUI Awards this year ;) Please review/comment, even take a look at the source and suggest modifications. Fun500 6 Fun500 6 Gold(adds 5 integration) | 2010-04-21 | 12:00 PM |
HorvatM | Re:Happy 5th Birthday Fun500Looks like I'm the first one to download. Did you receive my message regarding the RC? You could have improved it a lot. | 2010-04-21 | 2:20 PM |
Brandon | Re:Happy 5th Birthday Fun500I did recieve your message, and fixed everything that was a bug, well besides maybe the fact that FM and FileDialog don't yet have the ability to change drives. The file associations are your personal preferences, I have the most common ones set by default, the end user can do anything beyond that. Unless there is something I am missing? I look forward to one of your in depth reviews. (Please note that I just added the "Gold" version which has the 5 compatibility that you wanted.) | 2010-04-21 | 2:52 PM |
trolly | Re:Happy 5th Birthday Fun500i'm very impressed .
Good job
when will you release a QML browser? | 2010-04-22 | 1:24 AM |
Jason | Re:Happy 5th Birthday Fun500Navaska's in the game aswell though | 2010-04-22 | 6:39 AM |
Brandon | Re:Happy 5th Birthday Fun500QML will come later, right now I'm almost done integrating Future.Lib so it can run in SCREEN 12 (VGA 6400x480x4), 640x480x16, 800x600x16, 1024x768x16, 1280x1024x16. Then will come an icon editor, then maybe QML. | 2010-04-22 | 2:26 PM |
JFK | Re:Happy 5th Birthday Fun500this is becoming a sick lil gui man. loving it.. i added it to one of the live doscore cd's (just for my own testing purposes not as a release)
really is fun isnt it. | 2010-04-23 | 10:01 PM |
Dick | Re:Happy 5th Birthday Fun500Pretty good. I see you included the source code, that's great. | 2010-04-25 | 9:23 PM |
Brandon | Re:Happy 5th Birthday Fun500Hey Dick, if there is anything that you see in the code that could easily be optimized, I'm open to suggestions, a lot of drawing stuff will change in the next version due to my use of SVGA. | 2010-04-26 | 11:05 AM |
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